Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Sunday, 15 June 2014

Other stuff

Just a last catch up post on a few other bits, Flames of War Germans, some Imperial Guard allies for my Dark Angels which are going to be used as Dark Angels fleet security detachments; I'm using Space Marine Scout bodies with Cadian Heads and a mix of weapons.

Also currently working on a set of rules for Vietnam based on Necromunda, it started as a simple rules conversion but the more I get into it the more I'm adding cool ideas. more to come on that later though

Dark Angels Fleet Security Forces



SS Panzers. As used in a Flames of War Tank Aces campaign. My tank ace (on the right) Edward Blach Hader has an impressive number of kills and maxed out his experience halfway through the campaign

A mix of SS infantry and British Paras. More to come later

Friday, 17 May 2013

tryfan sector campaign

After playing the same person over and over again I decided to start a mini campaign between the two of use. Myself using Angels and Tom using Imperial Guard. The common enemy being Chaos.

The background is a planet rediscovered and two forces racing each other to seize the planets resources and hidden secrets. Loosely based on mighty empires the map is hex based with randomised resources and settlements.

Players started with 3 hexes, one of which was a town and 1000 points of troops split into two forces each lead by a character.

Dark Angels

Librarian on bike
10 marine scout sniper squad
5 marine scout sniper squad
5 marine bolter armed scout squad

Chaplain
5 marine command squad
10 marine scout sniper squad
5 marine shotgun armed scout squad


Imperial guard

Commissar Lord
3 rattling snipers
10 storm troopers
10 veterans

Company Command
platoon command
3 infantry platoons
1 heavy weapon platoon

Each turn starts with a battle fleet Gothic battle, the winner is allowed to use deep strike and has a orbital bombardment

So far we have played two turns, the first the Dark Angels fleet won a close battle in space seizing the low orbit air space to allow orbital support. On the surface all four forces ventured out to expand territory. The in occupied zones being held by chaos cultists. To the Dark Angels and Imperial Guard commanders surprise elite forces struggle against massed cultists. The Imperial Commissars force being pushed back by the chaos forces and both Dark Angel forces winning hard fought skirmishes resulting in capturing the zones but the Librarian taking a chest wound an losing toughness. The only real success was the Imperial Guard platoon that shot the cultists up with ease.

At the end of the turn the Dark Angels recruited a unit of raven wing, and the Imperial Guard choosing to store the resources.

Turn two, again the Dark Angels won the space battle, this time crushing the imperial fleet and taking no Dark Angel losses.

Dark Angels close on the Imperial heavy Cruisers

Thunderhawks speed towards the enemy or hit and run attacks

Fleet ready for close quartets action


This time both commanders were more prepared for the enemy, the Commissar Lords force destroying a cultist force, and the Infantry platoon killing off a rogue chaos lord.

The Dark angels newly recruited ravenwing quickly despatched another cultist force, and the Chaplains detachment hunted down a unit of chaos marine veterans.

Chaos lord caught in the open and alone

Raven wing taking on the cultists

Cultists charging an imperial gun line

Bike eye view

Massed cultists ready to charge into the valley of death


This turn all forces recruited new units


Dark Angels

Librarian on bike
3 raven wing bikes, flamer and melta gun
10 marine scout sniper squad
5 marine scout sniper squad
5 marine bolter armed scout squad
Whirlwind

Chaplain
3 raven wing bikers with plasma gun
5 marine command squad
10 marine scout sniper squad
5 marine shotgun armed scout squad


Imperial guard

Commissar Lord
3 rattling snipers
10 storm troopers
10 veterans

Company Command
platoon command
3 infantry platoons
1 heavy weapon platoon


Turn 3 is going to see some changes to the chaos forces, now the armies are getting bigger the enemy needs to be reinforced too.


Saturday, 23 February 2013

Brass Monkeys 2013 part two

More pictures of the weekends fun

Necrons advancing, slowly

Taking more lightening strikes

Tom's Chaos v Ben's borrowed Dark Angels about to start

Dan's many Death Korps v Rob's Death Guard

Mike's Imperial Fists v Gary's chaos

Necrons chop up some Landraiders

More hulks

Death wing face off against chaos

Dark Angels v Death Guard

Slaanesh v chaos


Necrons v Imperial Fists

Death Korps artillery pounding the Ravenwing

The Dark Angels v Death Guard turns nasty

Slaanesh advancing

Imperial fist armour doing its best to hide from the necrons

Nerons swarm over the objective

Daemon prince

Blurry guard

Dark Angels v Tom's Chaos

Slaanesh v Nurgle

Dark Angel snipers pin down chaos marines

Brass Monkeys 2013

Recently I hosted an informal tournament for my friends as an excuse to get together and show off our toys.

We played 6 games each, one of each of the 40k scenarios with the player with the highest Victory points at the end the winner.

Mike and Gary in their Imperial fist v Slaaneshi battle

Jakes Necrons about to table me!

Dark Angel victory v Tom's Chaos fighting over the Emperors relic

My Dark Angels on parade

Achilles Tank and Angels of Vengeance 

Land raider Redeemer, Scout Snipers and Techmarine

Interrogator Chaplain Belphegor

Dark Angels Tactical Squad, Land raider Helios and Predator

Gary's Lord drops in to kill a deadly razorback

Land raiders advance

Chaos flier desperately dodges AA fire

Belphegor gets himself in a sticky situation and batters his way out

Things are desperate, send in the rhino


Scouts hold off the attack

Gary's Lord looking down the barrel of many guns

Daemonettes causing havoc in the church, diverting defenders away from the objective

Krieg troops ready to battle the chaos invaders

Death riders ready to charge

Artillery blunted the chaos attack

Burning Rhinos

Cavalry to the rescue

Are Earthshakers sky fire?

The big fight starts

Chaos marines on the wrong end of spikey things

Commissar making his last stand

The sky darkens and lightening rips my army apart