Friday, 17 May 2013

tryfan sector campaign

After playing the same person over and over again I decided to start a mini campaign between the two of use. Myself using Angels and Tom using Imperial Guard. The common enemy being Chaos.

The background is a planet rediscovered and two forces racing each other to seize the planets resources and hidden secrets. Loosely based on mighty empires the map is hex based with randomised resources and settlements.

Players started with 3 hexes, one of which was a town and 1000 points of troops split into two forces each lead by a character.

Dark Angels

Librarian on bike
10 marine scout sniper squad
5 marine scout sniper squad
5 marine bolter armed scout squad

Chaplain
5 marine command squad
10 marine scout sniper squad
5 marine shotgun armed scout squad


Imperial guard

Commissar Lord
3 rattling snipers
10 storm troopers
10 veterans

Company Command
platoon command
3 infantry platoons
1 heavy weapon platoon

Each turn starts with a battle fleet Gothic battle, the winner is allowed to use deep strike and has a orbital bombardment

So far we have played two turns, the first the Dark Angels fleet won a close battle in space seizing the low orbit air space to allow orbital support. On the surface all four forces ventured out to expand territory. The in occupied zones being held by chaos cultists. To the Dark Angels and Imperial Guard commanders surprise elite forces struggle against massed cultists. The Imperial Commissars force being pushed back by the chaos forces and both Dark Angel forces winning hard fought skirmishes resulting in capturing the zones but the Librarian taking a chest wound an losing toughness. The only real success was the Imperial Guard platoon that shot the cultists up with ease.

At the end of the turn the Dark Angels recruited a unit of raven wing, and the Imperial Guard choosing to store the resources.

Turn two, again the Dark Angels won the space battle, this time crushing the imperial fleet and taking no Dark Angel losses.

Dark Angels close on the Imperial heavy Cruisers

Thunderhawks speed towards the enemy or hit and run attacks

Fleet ready for close quartets action


This time both commanders were more prepared for the enemy, the Commissar Lords force destroying a cultist force, and the Infantry platoon killing off a rogue chaos lord.

The Dark angels newly recruited ravenwing quickly despatched another cultist force, and the Chaplains detachment hunted down a unit of chaos marine veterans.

Chaos lord caught in the open and alone

Raven wing taking on the cultists

Cultists charging an imperial gun line

Bike eye view

Massed cultists ready to charge into the valley of death


This turn all forces recruited new units


Dark Angels

Librarian on bike
3 raven wing bikes, flamer and melta gun
10 marine scout sniper squad
5 marine scout sniper squad
5 marine bolter armed scout squad
Whirlwind

Chaplain
3 raven wing bikers with plasma gun
5 marine command squad
10 marine scout sniper squad
5 marine shotgun armed scout squad


Imperial guard

Commissar Lord
3 rattling snipers
10 storm troopers
10 veterans

Company Command
platoon command
3 infantry platoons
1 heavy weapon platoon


Turn 3 is going to see some changes to the chaos forces, now the armies are getting bigger the enemy needs to be reinforced too.


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